//
//
//
//
// 聚光的灯筒

import * as THREE from "three";
import Mesh, { MeshProps } from "../Mesh/Mesh";

// 圆网格模型
const geometry = new THREE.CircleBufferGeometry(0.45, 30, 0, Math.PI * 2);

interface CircleLightProps extends MeshProps {

}

interface State { }


export default class CircleLight extends Mesh<CircleLightProps, State> {
    // 设置 props 默认值
    static defaultProps = {
        geometry, // 网格模型

        material: "MeshBasicMaterial", // 材质

        clipping: false // 不使用裁剪
    };
}
